DirectFB 2.0



Join in, we're preparing for the next level...

Achievements of DirectFB 1.0
How did we delight the embedded graphics world?


 * Accelerated 2D Graphics - basic shapes, advanced pixel processing
 * Generic Framework Support - exlusive/direct layer access and shared/buffered windowed mode
 * Compositing Core Window Manager - buffered top level windows + output (layer surface)
 * Much more to add, e.g. multi application core, basic surface heap management, (single) graphics processor queue support...

Proposals for DirectFB 2.0
How will we do it again?


 * Universal Framework Support -
 * Cairo Support - Supporting the Cairo 2D Graphics Library
 * Efficient 2D Vector Graphics and Media - advanced shapes, enhanced pixel processing
 * Surface Pools - Evolution of Surface Pools developed in DirectFB 1.1
 * Advanced Hardware Abstraction & Driver Integration Layer -
 * Enabling Khronos APIs - solid EGL(Image) base for integration/interoperability of OpenGL ES, OpenVG, OpenMAX and DirectFB in one *open* platform
 * Full support for GTK: provide the features that a GTK backend requires.
 * Please add your ideas...